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                              AMS 1.1 & Brit Pack (0 viewing) 
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                              TOPIC: AMS 1.1 & Brit Pack
                              #6512
                              Ecky (Visitor)
                              Expert Boarder
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                              2019-10-07 19:37:27
                              Posts: 83
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                              AMS 1.1 & Brit Pack 8 Years, 6 Months ago  
                              AMS hat die Version 1.1 erreicht. Dazugekommen ist auch das Brit Pack.

                              Release Note

                              Brit Pack bei Steam(17.99€ danach 19.99€)

                              Season Pass(27.99€ inkl. Zugang zur Beta)

                              Gruß
                              Ecky
                               
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                              #6515
                              DFAlex (Admin)
                              Mädchen für alles!
                              Admin
                              Register Date
                              2015-05-07 00:12:00
                              Latest Post
                              2025-04-28 16:35:39
                              Posts: 4173
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                              df-racing
                              Aw: AMS 1.1 & Brit Pack 8 Years, 6 Months ago  
                              Moin,
                              Danke, da muss ich gleich mal gucken!

                              VLG
                              Alex
                               
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                              #6939
                              winkie (User)
                              Senior Boarder
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                              2015-05-06 23:33:35
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                              2017-11-24 14:43:54
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                              Gender: Male Location: Kaufbeuren Birthdate: 1976-09-18
                              AMS 1.2 & Formula Truck DLC 8 Years, 4 Months ago  




                              http://forum.reizastudios.com/threads/ automobilista-v1-2-0-formula-truck-dlc- released.1840/
                               
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                              #6941
                              DFAlex (Admin)
                              Mädchen für alles!
                              Admin
                              Register Date
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                              Latest Post
                              2025-04-28 16:35:39
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                              df-racing
                              Aw: AMS 1.2 & Formula Truck DLC 8 Years, 4 Months ago  
                              Moin,
                              Geilomat!
                              F Truck...Hammer!

                              VLG
                              Alex
                               
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                              #6944
                              aelbler271 (User)
                              Platinum Boarder
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                              2015-09-12 10:06:52
                              Latest Post
                              2024-01-10 15:50:41
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                              Aw: AMS 1.2 & Formula Truck DLC 8 Years, 4 Months ago  
                              Hi mal angetestet,

                              hab leider gleich einen Bug.
                              AMS verliert die Schaltsignale und ohne Schalten zu können nicht so toll.
                              Das Spiel hat für mich eine Optik wie vor 10 Jahren, werde nicht warm damit.

                              Gruß
                              Aelbler271
                               
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                              #7351
                              winkie (User)
                              Senior Boarder
                              Register Date
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                              Latest Post
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                              Posts: 42
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                              Gender: Male Location: Kaufbeuren Birthdate: 1976-09-18
                              Aw: AMS v1.3 & Adelaide Trackpack DLC 8 Years, 2 Months ago  




                              Below is the Changelog for v1.3.0:

                              Content

                              Cars

                              Added ARC Camaro Series

                              Tracks

                              Added Adelaide street circuit (historic 1988, modern & Supertruck layouts) (AVAILABLE ONLY FOR ADELAIDE OR SEASON PASS OWNERS)


                              Features & Fixes

                              Added option to customize number of AI opponents per class in race weekend
                              Implemented audio reverb (static for now) & added option to customize reverb level from audio menu
                              Added new sound effect filters & altered doppler effect
                              Expanded audio options & reprofiled volume sliders
                              Added diesel exhaust smoke emission to Formula Trucks
                              Added F-Truck mid-race full course yellow option to RULES menu (may be used for other series as well) *
                              Race menu tweaks & other minor UI adjustments
                              DynHUD: Fixed Delta widget functionality occasionally not resetting when switching to another track in TT mode
                              Added function for track state deterioration while track is not used from one day to another and from one session to another (may vary from track to track)
                              Fixed bug with DRS counter causing DRS to be available before lap 3; Fixed DRS being available during and after safety car period; DRS can now also be deactivated by pressing DRS button
                              Added (AI) label to AI cars in multiplayer
                              Cars now default to ideal tire pressure & temperature, warmed up brakes at the start of Time Trial mode
                              updated engine wear / reliability values in various cars
                              Adjusted yellow flag / parc ferme / start procedure rules for several series
                              Raised AI speed behind safety car
                              Fixed bug with track state not resetting correctly when race or weekend is restarted
                              Added new engine wear / blow-up functions **
                              Adjusted marbles spacing offline to reduce FFB rattling
                              Added dynamic road shader for road surface dust (currently implemented at Adelaide, Oulton, Caldwell, Brands, Jacarepagua Historic and Montreal Historic, VIR, Kansai, Imola)
                              Interlagos: Eased off cut detection at T11 exit and inside S/F straight
                              Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme
                              Slightly increased downshift protection in cars with semi-automatic boxes
                              Adjusted AI brake power / grip usage for all cars
                              Removed incorrectly enabled launch control from engines in several series
                              Fixed overdone dynamic tire wear texture
                              Supertruck: Raised camber and suspension damping for default setup; Adjusted tire textures
                              Boxer Cup: Completely revised physics with addition of helper springs
                              SuperV8: fixed uv mapping issue on carbody
                              F-Trainer: Minor tire model adjustments
                              F-Vintage: Minor tire model adjustments; Adjusted tire LOD settings
                              F-Retro: Minor tire model adjustments; Fixed black polys on one of the LODs of the Copersucar model
                              F-Classic: Minor tire model adjustments; Fixed textures error on low player and opponent settings
                              F-V12: Minor tire model adjustments; Softened front suspension range & default settings
                              F-V10: Minor tire model adjustments; Fixed black polys on one of the LODs; Fine tuned external sound samples overlap
                              Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity
                              SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on both ends
                              Karts: Further AI performance tuning


                              * The mid-race full course yellow is a rule from F-Truck - it triggers a 2-lap safety car period after the leader completes half race distance (provided the total distance is equal or more than 10 laps / 15 minutes).

                              ** The new engine reliability functions will demand extra care during gear shifts, specially for older engines. Upshifting without lifting in cars without powershift and bouncing off the rev limiter will accelerate engine wear and may eventually lead to failures if practiced over a longer race distance; a very aggressive downshift may lead to an instant blow-up.
                               
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                              #7693
                              winkie (User)
                              Senior Boarder
                              Register Date
                              2015-05-06 23:33:35
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                              Gender: Male Location: Kaufbeuren Birthdate: 1976-09-18
                              Aw: AMS v1.4 & Hockenheim DLC 7 Years, 11 Months ago  



                              CONTENT

                              Added Hockenheimring (1977, 1988, 2001 and 2016, along with extra modern layouts - the Rallycross layout will be added shortly) (AVAILABLE ONLY FOR HOCKENHEIM OR SEASON PASS OWNERS)

                              Added F-Ultimate series


                              FEATURES

                              Added Custom Season Tool (available as a launch option on Steam) *


                              GENERAL

                              Fixed bug with AA setting not saving in AMS Config

                              Downscaled series icons in main menu series selection by 20% & changed layout from 3 x 7 to 3 x 8;

                              Added new Main Menu ordering parameter to SRS files & re-ordered positions for F-Ultimate & Lancer Cup Series

                              Various minor UI fixes & adjustments
                              Adjusted orientation rate in all cockpit cameras to better absorb track oscillations vs the horizon

                              Updated all helmet shaders to be same as the one used for car paint

                              Fixed bug in roadnoise replay saving (fixing potential CTD)

                              Added new driver model & new customized suits & gloves to all vehicles

                              Added configuration option to all vehicles for visible driver arms in cockpit view **

                              Fixed bug with radio spotter announcing final lap one lap ahead of time in timed races

                              Fixed error in fog logic which could cause fog to appear in cockpit

                              Added function to discard next lap in Time Trial mode if track limits are abused in the preceding lap

                              Fixed bug that could cause FFB to be lost if instant replay command was hit during a multiplayer event

                              Globally increased lowest LOD from 500 meters to 600m


                              AUDIO

                              All audio files resampled to 44.1kHz (decreasing files size / cpu / memory usage)
                              increased max simultaneous sounds from 32 to 64

                              polished loops and pops in several audio files

                              Introduced advanced audio filters for external cameras

                              Added cockpit muffling for closed cockpit cars

                              Opponents volume setting is no longer effective for trackside cameras (all cars same volume)

                              Enhanced replay of surface sounds (roadnoise, dirt, curbs)

                              Added new options to Audio menu for master volume, trackside volume, Audio PostFX levels & button to restore default audio settings

                              Minor adjustments to audio samples on Ultima Race, F-V12, F-Trainer

                              Reset volume multipliers on all cameras to address volume inconsistencies


                              AI

                              Added function to stop AI from refuelling during pitstops in all series where that is forbidden - only series that allow AI to refuel now are StockV8, SuperV8, F-V12, F-V10, Metalmoro, Boxer Cup & All Cars / Tracks; for custom long distance events with any of the other series where AI would need to refuel, user should run All Cars / Tracks; likewise for proper AI race strategy with non-refuelling series running close to their default full distance, user should use the respective series instead of All Cars / Tracks

                              Added function for AI to partially lift off the throttle when receiving a blue flag - their cooperation is now a function of "Courtesy" value in driver RCD files, and thus will vary from driver to driver and from series to series; they will generally be equally cooperative in practice / quali, in races they will be more cooperative in high profile series compared to smaller / historical ones

                              Added function for AI to coast to the pits after checkered flag (rather than racing on at full speed)

                              Added function for AI to slightly lift during in and out laps in practice / quali

                              Added function for AI to lift back to the pits when car has substantial aerodynamic damage

                              Added function to prevent AI from lurching to the side on starts & generally improved their composure through the first corner

                              Adjusted AI awareness to get them to hesitate less when trying to overtake another car in a straight (very minor adjustment for now to avoid side effects)

                              Revised AI tire wear functions & added custom pit thresholds for every tire compound in every car to minimise issues with AI needlessly stopping for tires

                              Added AI function to stop them from pitting for tires in last 10 minutes of a race - even if they cross their tire wear threshold they will soldier on for the remaining distance rather than doing a costly late-race pitstop

                              Customized AI throttle functions at race start to a realistic behavior for each series
                              Changed AI reaction time to green lights so it´s no longer instantaneous but within a more human range of 0.1s-1.0s

                              Added new TireManagement & AIStartSkill to driver RCD files - the lower the first value, the more the AI will wear its tires; the lower the 2nd value the more chance AI driver will bog down at the start

                              Globally upscaled Composure, Aggression, Crash & MinimumRacingSkill in driver talent files

                              Doubled max AI to AI collision rate from 40 to 80 (needs setting from PLR file)

                              Adjusted base Safety Car speeds for various series to more compatible levels

                              Added a randomization function to Opponent filter gizmo when running a multiclass event with a specific class count (where before it would just load the same cars for each class in team order)

                              Added config overrides to search correct driver talent folders (fixing bug with drivers present in multiple series occasionally loading the wrong file and misperforming as a result) ***

                              Upscaled AI aggression ranges (max setting is now double what it was before, with lower settings adjusted to suit)

                              Various AI physics adjustments to improve their racing ability and line adherence
                              Generally increased AI reaction to front tire slip

                              Adjusted AI brake performance for all cars

                              Adjusted AI fuel strategy so they don´t pit on the very first lap it gets on low fuel range

                              Updated AI performance ranges for several tracks

                              Adjusted AI spring / damper multipliers on stiffer cars to further reduce AI jittering over sawtooth curbs


                              PHYSICS

                              Revised tire wear functions for several cars

                              Revised fuel consumption & estimates for several cars

                              Globally raised undertray friction to minimise advantages of unrealistically low setups in some cars

                              Adjusted default setups for low downforce configs in Formula cars

                              Reduced default suspension packer settings in several cars

                              Added speed limiter to MCR2000, Ultima GTR Race

                              Adjusted engine wear / reliability ranges on soem cars


                              CONTENT UPDATES & FIXES

                              Added new 2017 GP layouts to Interlagos, Montreal, Kansai, Spielberg & Hockenheim featuring updated tire compound rules & DRS zones

                              Roughened up flat curbs at Taruma, Londrina
                              Spielberg: Fixed fuel use range causing excessive fuel consumption for player & AI

                              Oulton: Adjusted AI line through chicane so AI don´t clip high curb

                              Brasilia: Fixed cars going into the pits in rolling starts

                              StockV8: Corrected max opponents; Corrected & added missing talent files: fixed LCD laptime info

                              Montana: Fixed max opponents

                              F-V12: Adjusted ride height ranges, increased rake in default setup

                              Mini: Fixed auto-shifting bug; minor adjustment to external sound loops

                              Boxer Cup: Updated rear brake light; Updated cockpit materials & textures; added configuration option to install / remove rear view camera display

                              Karts: Updated skin alphas to suit latest car shader

                              F-Vee: Adjusted AI performance

                              ARC Camaro: Fixed reflection bug in cockpit gauges

                              F-Vintage: Adjusted longitudinal CoF for front tires; tweaked AI performance

                              F-Extreme: Completely revised drivetrain physics including new ERS throttle map; revised default setup; Updated V6 Hybrid engine sounds

                              F-V10: Adjusted TC sound

                              F3: Reduced aero loss in draft

                              SuperV8: Fixed pit timings to realistic values
                               
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                              updated: 2025-05-01 12:00:55

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                              updated: 2025-05-01 12:00:43

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                              in 15 laps

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                              overall:
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                              2.997.250,42 km
                              in 580.848 laps



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                              updated: 2025-05-01 11:40:20