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                            Aw: Update 1.63 (1 Leser) (1) Gast
                            Hier könnt ihr alles zum Thema AMS2 besprechen.
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                            THEMA: Aw: Update 1.63
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                            DFAlex (Admin)
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                            df-racing
                            Update 1.63 vor 6 Monaten, 2 Wochen  
                            Moin,

                            ...meine Frage hat sich eben erledigt...

                            Automobilista V1.6.3 Is Now Released! This is a major game-changing update that transforms AMS2 in multiple Racing Simulators - all packaged into just one.

                            One of these is the IMSA WeatherTech Sportscars Championship, featuring the vast majority of cars, liveries and circuits that made up the 2024 Season of one of the most prestigious Endurance series in the World, with more to come!

                            The new update also features a completely overhauled UI, four new free cars, overhauled sounds, physics, AI & Multiplayer along with extensive updates to all existing content.


                            The New DLCs - FREE FOR THE WEEKEND
                            The three new DLCs and their respective Steam release pages are going to live with the release of the V1.6 updat. As is now tradition, the contents of the three new DLCs will be free for all users to enjoy over this initial weekend. At some point early next week they will revert to being available exclusively to those who own them


                            IMPORTANT NOTES
                            All car setups have been reset given the extent of the physics updates (no user input required to reset them)
                            All Time Trial Records have been reset due to track & car physics updates
                            Wet Skill option allows you to adjust the AI Skill in various levels of wet confitions without impacting their performance in the Dry)
                            In case users has any trouble with the new update, or still has a Multiplayer race still to be run on the current V1.5.6.3 they may revert to it by right-clicking AMS2 in your Steam Library -> Properties -> BETA, and selecting previousbuild from the dropdown (no password required).
                            Career mode: It´s part of the new GUI design, and it´s coming - not any time soon (more info in the upcoming Dev Update)



                            KNOWN ISSUES & LIMITATIONS
                            48-car grids are just for Single Player, and availablw only if user has 12GB of RAM or more; else max grid size remains 32 cars
                            For grid sized higher than 32 cars, cars may share pit boxes and may be spawned on top of each other in ghosted (no collision) mode for both Single and Multiplayer
                            To ensure reliability, we strongly recommend no more than 28 clients in MP (unless host has already been running 32-car fields reliably)
                            AI calibration stil receiving further fine-tuning in the coming days especially for wet conditions; faster karts do not have working AI yet
                            There is a known issue with championship scoring when racing a field containing mixed classes with multi-class scoring disabled
                            In the event of issues saving triple screen configuration via the in-game UO, user may do so by manually editing at 'Documents\Automobilista 2\triplescreensettings.xml'


                            1.5.6.3 -> V1.6.3.0 CHANGELOG

                            CONTENT

                            IMSA Track Pack DLC
                            Added Canadian Tire Motorsports Park (Mosport)
                            Added Michelin Raceway Road Atlanta
                            Added Sebring International Raceway


                            Endurance Pack Pt2 DLC
                            Added Alpine A424 to LMDh / GTP class
                            Added Ligier JS P217 to LMP2 Gen1-2 class
                            Added Oreca 07 to LMP2 Gen1-2 class
                            Added Audi LMS GT3 Evo II to GT3 Gen2 Class
                            Added Corvette Z06 GT3.R to GT3 Gen2 Class

                            Lamborghini Dream Pack Pt1 DLC
                            Added Lamborghini Huracán EVO2 to GT3 Gen2 Class
                            Added Lamborghini Huracán Super Trofeo EVO2 to Super Trofeo class
                            Added Lamborghini Veneno Roadster to Hypercars class
                            Added Lamborghini SC63 to LMDh / GTP class


                            Free Base Game Additions
                            Added Audi Quattro to Group A Class
                            Added Audi LMS GT3 to GT3 Gen1 Class
                            Added Audi LMD R8 GT4 to GT4 Class
                            Added Ligier JS P320 to P1 Gen2 Class
                            Updated Corvette Z06 with Z07 upgrade performance package


                            GENERAL
                            Increased max grid size to 48 (currently requires sharing of pit boxes if they exceed the number avaiable on track); Increased memory pool size for all users to comport larger grids; Restricted extended grids above 32 cars to clients with more than 12Gb of physical memory and allocate additional resources for the extra participants
                            Increased base memory allocation for all clients to account for new sound and visual features
                            Significantly optimized cliient data send rate to minimise traffic and mitigate risks for issues in Multuplayer sessions
                            Reduced Multiplayer session end join lockout to 30s
                            Revised lighting properties for all climates
                            Adjusted LiveTrack properties: Rubber laying thresholds lower, with bias between lateral and longitudinal rubber laying shifted more to the lateral (slide) component; Minor adjustment to how rubber laying scales down to harder compound options (so track progression is more noticeable in classes running softer compound options) - Changes apply globally to all tracks
                            LiveTrack: Adjusted wet and rubbered racing line glossiness to visually match the updated LT dynamics; Further minor adjustments to amount of rubber laid down with longitudinal slip / lateral slide
                            Updated algorithm used by "Max Visible Vehicles" setting to further favor cars ahead and reduce visible popping of vehicles ahead of the player
                            Fixed flickering windshields when viewed from track cameras in replays
                            Added humidity dependent visual wet representation to trees and foliage
                            Added humidity and temperature dependent aero contrail effects to car wingtips (F-Classics, F-HiTechs, F-V12s, F-V10s, F-Reiza & F-Ultimate Gen1)
                            Added firework displays in the Sky & along start / finish straights for tracks & events that feature them
                            Overhauled engine failing and failure effects: Coolant, oil, turbo and complete failures with new effects to distinguish each type of failure
                            Overhauled tire smoke dynamics and toned down overblown ambient lighting
                            Increased the number of sparks particles that are emitted, adjusted the dynamics of the sparks particles and increased bloom produced by spark
                            Fixed sparks particles flickering in VR
                            Reduced the intensity of wet spray particles when the track saturation is low
                            Fixed bug that could result in incorrect available driving aids in authentic mode at the next event after driving a vehicle with no onboard aids
                            Fixed translucent particles such as smoke or wet spray visibly clipping with objects
                            Adjusted the road racing line to be more visually distinct from the rest of the track when rubbered and wet
                            Improved Depth of Field for trackside TV cameras
                            Adjusted car material reflection dynamics to produce slightly deeper reflections
                            Fixed lighting fluctuations that occurred at random times during the day
                            F-Ultimate Gen2 class can now open DRS in races when within 1s of car ahead even when not fighting for position
                            Fixed bug causing vehicle shadows could remain static at night instead of following the assigned vehicle as it moved
                            Fixed camber being shown incorrectly in replay & getting extremely positive over jumps
                            Fixed issue which could lead to jittery wheel movement for some AI vehicles
                            Fixed issue that could result in incorrect reflections when viewing non-player vehicles
                            Fixed infrequent off-line dust emission when racing with large grid sizes
                            Fixed character environment reflections appearing too strong up close and too weak from afar
                            Added slippery curb / painted runoff properties to all tires
                            Increased replay FWD/RWD speeds to 5/10/20x
                            Forced a minimum setting of 'LOW' for particle level in MP sessions to negate the visibility advantage of clients that disable them


                            UI & HUD
                            Overhauled user interface design
                            Overhauled "Motorsports Preset functionality into "Series Preset"
                            Added Percentage duration option to scale race lengths when using series presets
                            Added static HUD track map
                            Added mouse controlled orbit camera option to Showroom
                            Changed grid menu mouse wheel inputs to scroll vertically
                            LMDh & GT3 Gen2 class emblem rebadged to include GTP & GTD representing IMSA classes
                            Corrected tire info for Hypercars, Supercars, ARC Camaro, Caterhams (except Academy) to read Hard (semislick) & Wet rather than "All Weather"
                            Fixed Pitstop Refuelling Allowed string incorrectly saying Authentic instead of Yes
                            Added support for switching cameras in replay and monitor mode using number keys 1-8
                            Changed live track progression to target time progression rather than weather progression
                            Changed HUD display name logic to work better when a users has no surname set
                            Fixed various in-game flag inconsistencies in Championship mode
                            Fixed Incorrect vehicle image sometimes being displayed on setup screen
                            In-Car Menu now defaults damage repairs to off


                            PHYSICS
                            Complete tire physics revision for advanced hysteresis & thermodynamics modelling
                            Revised tire wear & degradation rates for all tire treads (dry/wet)
                            Revised aerodynamics for all vehicles
                            Revised brake torque thermodynamics for all vehicles
                            Revised dirty air effects
                            Revised default setups for all vehicles
                            Revised torque, compression curves, engine consumption & thermodynamics for all vehicles
                            Minor FFB revisions to all vehicles to better suit latest physics revisions
                            LMDh / GTP (all models): Revised boost maps and torque curves, updated hybrid model to replace/fill total torque instead of adding over ICE torque, adjusted full EV only peak torque slightly for lower and higher redlines to reflect MGU gearing, moved default brake bias slightly rearwards, refined hybrid launch, re-enabled manual starter (instant start if enough speed), fixed horsepower on telemetry HUD reading 0 on electric power only, fixed ICE not firing up reliably with automatic clutch, fixed automatic gears not working at all with hybrid launch Adjusted ERS mapping to maintain 70% SoC better in balanced mode; corrected peak regen power, minor correction to fuel volumetric density to represent ethanol fuel; Added brake by wire simulation (combines mechanical brakes and regen torque while respecting your intended brake bias setting - no other controls as of now), added hybrid launch simulation (WIP); Raised ICE automatic start up threshold back to just below 60km/h
                            Reduced auto ERS attack mode usage time at the start of a race
                            F-Ultimate (both gens): Decreased lowest ERS balanced mode deployment setting slightly to increase full lap harvest rate at low SoC; Revised regen and added brake-by-wire; Adjusted qualy and attack ERS maps slightly to stay within single lap discharge limit; Revised aero
                            Revised differentials for F-V10 Gen2, F-Reiza, F-Ultimate (both gens), McLaren Senna;
                            F-Trainer (both models): Disabled adjustable radiator opening & brake ducts
                            F-HiTech Gen2: Corrected active suspension damping default setting
                            Nissan GT-R GT3: Revised suspension
                            Group A (all models): Revised suspension and engines
                            Added functioning hand brakes for Brabham BT62, Corvette C8 Z07, Lamborghini Veneno, Mclaren F1, Mclaren Senna
                            Brabham BT52: Fixed right rear suspension wheel alignment; Adjusted front steering axis


                            AI
                            Extensive AI calibration pass for all classes in both dry, wet & damp conditions
                            Revised AI tire wear & degradation rates along with effects on pitstop strategy decisions
                            Extended range of AI performance to cover a wider range of player skill levels (slower than before at 70% AI Skill, faster @ 120% AI Skill)
                            Added option to scale AI Wet Skill relative to the current main AI Skill setting
                            Added option to confiigure rate of AI Mistakes & further developed types and mechanics of AI mistake for more human-like dynamics
                            AI now loses performance from running on both cold and overhot tires
                            AI blue behaviour: AI will now move out of the racing line and slightly lift when under blue flag (always in practice / qualifying; in races AI cooperation under blue flag will be subject to AI driver´s specific blue flag personality parameter - unmodded default AI drivers are generally more likely give way to faster cars in modern series and less so in series from the 60s / 70s / 80s); AI will only lift slightly on straights to facilitate overtakes and never in corners (used to be the other way round)
                            Added logic for AI behaviour in multiclass races so that under blue flag AI will not lif if the speed difference to the overtaking car is higher than 5%
                            Slightly increased AI overtaking risk assessment thresholds for faster cars
                            Added logic for AI behaviour during out-laps in practice / qualifying to always try create a buffer between it and the car ahead before starting his hot lap
                            AI will enter in-lap behaviour sooner after completing its hot lap in practice / qualifying
                            Adjusted AI behaviour in first lap to be less erratic and generally more competitive than before
                            Added logic for AI to prioritize the inside line into the next braking zone while attempting to overtake
                            AI will now cover the inside line when trying to defend from being overtaken (frequency subject to AI Aggression setting and AI driver´s specific defending personality parameter - unmodded default AI drivers are generally more likely to engage in defensive moves in modern series and less so in series from the 60s / 70s / 80s)
                            Added new AI corridor scalar condition to keep corridors wider while AI is under full throttle application
                            Added dynamic range for AI to reduce speed under blue flag, yellow flag and in / out laps & better defined ranges for each scenario
                            AI In long oval races will no longer try to save fuel within the first 5 laps
                            AI will now have occasional minor deviations from the optimal racing line depending on driver-specific AI skill (the higher the skill the better the AI can keep to the racing line))
                            AI cars will try to create some space between them and other cars from the beginning of the out lap (and not just 3rd sector as it was initially)
                            Fixed issue where sometimes AI would start a defensive movement to the wrong side if their line from previous corner to the next corner was in a diagonal vector
                            Fixed AI disengaging DRS for minor lifts off throttle when following another car
                            AI no longer activates DRS during in and out laps of practice / qualifying, during race cooldown laps or when slowing down to be let lapping cars overtake in a race
                            Improved AI mistakes
                            Added new functions to prevent AI hesitating and losing momentum in AI vs AI overtakes
                            Hockenheim GP: Removed corner speed boost at T16 / T17Montreal: Fixed a pit lane issue where DRS can remain active until the end of Zone 1
                            Nurburgring RX: Added AI speed boost to the joker path
                            Hockenheim RX: Fixed a problem where AI drivers would always crash during race starts
                            Improved AI fast path for Barcelona GP NC, Nurburgring GP, Sebring Full
                            Barcelona: Removed misplaced AIW speed boost multi at the pit lane entrance
                            Spa-Francorchamps 2022: Fixed corridor issue that could cause AI to hesitate and tuck behind car ahead when an overtaking move was possible going into the final Bus Stop chicane
                            Taruma: Disabled AI speed boosts
                            Watkins Glen: disabled redundant legacy AI speed boosts in sector 3 of the various layouts


                            AUDIO
                            Extensive revision of car sound efffects
                            Added & revised various trackside sound effects (crowds, announcers, water & nature sounds) to all track layouts as appropriate
                            Implemented local reverb zones for all tracks and layouts in the game
                            Increased max allowed playable audio samples for systems supporting large grids.
                            Added options to configure Number of Opponent Samples (more detailed sounds from opponents for a potential performanc cost)
                            Revised wind noise sound effect, added dedicated wind volume slider
                            In-game spotter: default volume adjusted, fixed spotter being inaudible for Stereo output
                            Wall reflections progression and volume very near walls adjusted.
                            Stereo headphone-downmix volume aligned with other output modes (stereo, 4.0, 5.1, etc.)
                            Fixed reverb applying wrong camera properties / not applying camera at all.
                            Fixed legacy bug which would prevent environment sounds and reverb zones to recive updates, most notably on "Skip session"
                            Fixed F-Junior and F-Trainer onboard engine sound moving left-right, most notable while steering.
                            Fixed engine sound wrong position for Lotus 49C, Brabham BT26, F-Vintage Gen1, F-Vintage Gen2 and Nissan GT-R GT3.
                            Fixed engine sample loops for: Mercedes 190 EVO DTM, McLaren 720S, MCR2000, MetalMoro MRX P3, Lotus 23, Caterham (all models), Opala (all versions) and BMW M6 GT3.
                            Ultima GTR Race: fixed internal engine sound in replay
                            Porsche Cayman GT4: fixed wrong engine sound pitch in external view.
                            Mitsubishi Lancer RS: fixed internal engine sound in replay
                            Passat HotCars: Fixed engine sound muted below Idle RPM
                            Brabham BT62: Fixed live play audio error and lowered live play volume
                            Roco P3: Fixed missing cockpit engine sound in replay and revised interior engine
                            Mclaren MP4/12: Fixed excess rattling sound over kerbs
                            F-V10 Gen2: updated external engine sound samples, adjusted Traction Control sound.
                            F-Reiza: updated external engine sound samples


                            TRACKS
                            Added pit control lights to all tracks
                            Adjusted tire smoke colouration and toned down overblown ambient
                            Expanded 48 car grid on various tracks associated with endurance racing
                            Adjusted blending between the track and track puddles
                            Spa (1993, 2020 & 2022) Extensive material and texture updates: Fixed the track cut limits on the pit lane path causing pit exit warnings for RX layouts
                            Adjusted object LODs for Buenos Aires, Barcelona, Bathurst
                            Adjusted dirt road terrain properties (slightly lower grip, more resistance & sinking factor)
                            Adjusted external track cameras properties to reduce z-fighting issues at Long Beach, Sebring, Silverstone, Azure
                            Corrected track default day and month to match the 2024 IMSA schedule for Daytona, Indianapolis, Laguna Seca, Long Beach, Mosport, Road America, Sebring, VIR, Watkins Glen
                            Dirt and rallycross tracks now no longer allow for rolling start option
                            Fixed inconsistency of grip reduction on wet rubbered line
                            Increased baseline grip slightly at concrete tracks
                            Improved Depth of Field for trackside TV cameras
                            Azure: Added tunnel lights;Adjusted grip range
                            Barcelona: Corrected sound and physical effects for razor, flat and vibrator curb types, adjusted TT rolling launch position to begin before T13
                            Barcelona 1991: Adjusted track surface noise
                            Brands Hatch: Add more barriers near the pit exit
                            Cascavel: Fixed random pit crew errors; Reversed pit box order
                            Cleveland: Reconfigured pit exit track cut mesh o prevent warnings or penalty
                            Cordoba: Fixed bug with the live grass blades not appearing for the national layout
                            Curitiba: Fixed a physical grass issue; Added missing paddock fence collision; Increased roughness on the track concrete strip; Added dedicated safety car parking location
                            Curitiba Outer: Fixed missing terrain physics for gravel runoffs
                            Daytona RC: Added anticut barrier near Turn 1, revised track cut limits at the bus stop chicane
                            Hockenheim National: Fixed the local yellow for a corner marker panel
                            Imola / Imola 2001: Adjusted the track surface and drainage to remove water pools near the Tamburello and Villenuve chicanes
                            Imola 2001: Fixed a hole in the outer terrain
                            Indianapolis Oval: Fixed pit crews clipping the pitwall
                            Indianapolis RC: Improved track cut limits around the pit exit boundary
                            Interlagos: Fixed a gap in the pit building shadow visible at some time of day; Minor pit / paddock buildings lod optimization
                            Interlagos: Added new pit building model for modern GP and SCB layouts
                            Kansai East / West: Corrected digital flags local yellow function
                            Kansai GP: Reversed pitbox order; increased max grid to 48 cars (was 45)
                            Laguna Seca: Fixed a terrain shadow issue near the corkscrew in early morning hours
                            Le Mans 24h: Added crowd & reverb sounds; updated cameras on lap 2 of the cycle
                            Le Mans Bugatti: Fixed crowd floating over grandstands
                            Salvador: Fixed a visible gap in the road mesh
                            Silverstone 2001: Adjusted road noise levels
                            Silverstone GP / Intl: Added missing pit entry and exit marker boards
                            Silverstone National: Fixed the missing collision and shadow caster on the overhead bridge
                            Santa Cruz: Upgraded the collision walls. Remove invisible infield perimeter barriers, added visible concrete barriers as needed
                            Ibarra: Fixed the garage parking to allow space for long cars
                            Speedland Kart4: Reorganize the cones that mark the pit entrance junction
                            Montreal: Fixed a pit lane issue where DRS can remain active until the end of Zone 1
                            Velo Citta: Fixed the temporary garage tents to allow for long cars
                            Interlagos: Fixed an irregular pit floor near the safety car; Fixed the footbridge shadow object
                            Velopark: Fixed timing problem where crossing the start line in the pit lane was not detected
                            Spielberg 1977: Removed floating cameraman behind grandstands
                            Taruma: Fixed black pond water Move the safety car to a dedicated parking location
                            Watkins Glen; Increased the LODB range on some static object motorhomes and tents Change default race date to June 20 2024


                            VEHICLES
                            Revised all cars with windshield for a cohesive standard of tint & reflection
                            Updated all cars windshields to include visible scratches
                            Added visible tire wear & flatspotting to all tire treads
                            Added visible fresh shine to F-Ultimate new tires
                            Added and / or updated IMSA liveries for corresponding models in LMDh/GTP & GT3-G2/GTD classes
                            Added previouly misising sidewall tire branding to all models within F-Vintages, F-Retros, F-Classics, F-V12, F-USA , F-Inter, BMW M1 Procar, GT Classics, P1 Gen2, Copa Montana
                            Revised gauge damping for more realistic behaviour on F-Vintages, F-Reros, F-Classics, Group A, BMW M1 Procar, Opalas, Mclaren MP4/1C
                            Adjusted backfiring properties for all vehicles
                            Adjusted cockpit POV for BMW 2002 Turbo, Mercedes CLK-LM, Corvette C3, Ultima GTR, Lancer R & RS, F-Trainer (both), Lotus 98T, F-Classic G1M2, Mclaren MP4/8, Sauber C9
                            Adjusted onboard cameras for BMW M Hybrid, Cadillac V-Series R, Porsche 963 to better reflect real life cameras
                            Corrected wet tire tread pattern for Lotus 98T, McLaren MP4/4, McLaren MP4/5B, F301, F309
                            Fixed rear view camera screens behaving like physical mirrors
                            Fixed LODB wheels issue F-Ultimate (both), F-Reiza, F-USA 2023
                            Fixed fresh non-modern tires lacking detail
                            Fixed tire mapping issue in F-Trainers, F-Vees
                            Fixed wet tires reflecting too much of the environment
                            Improved the visuals of vehicle tires when saturated with water
                            Increased resolution of various vehicles LCD display fonts
                            Reduced undercar shadow intensity in storm weather
                            Removed fresnel mapping to external carbon material in Cadillac V-Series
                            Revised collision models for Uno, Fusca, Puma GTB, Puma GTE, Passat, Gol (all models)
                            Updated LCD emissive parameters for F-V10 (both gens), F Reiza, F-Ultimate Gen2
                            Updated LCD for Porsche GT3-R, Porsche Cup, Mercedes AMG GT3 Evo
                            Updated Light / LED for LMDh, GTE, GT3 (both gens)
                            ARC Camaro: updated cockpit carbon fiber material
                            BMW M4 GT3: changed pit lights scheme
                            BMW M-Hybrid V8: Updated RPM lights configuration, reduced rear wing light glows size
                            Brabham BT26: Fixed cockpit front wheels issue
                            Brabham BT46B: Added rain support and raindrops speed fadeout
                            Brabham BT52: Added light glow, updated cockpit lights
                            Brabham BT62: New carbon body; rain lights added, updated tire materials, cockpit material update with new carbon and alcantara, addition of contrasting stitching with different colors depending on the livery selected, new ambient lighting around the screen and LEDs, updated cockpit lights, revised collision mesh
                            Cadillac DPi VR: Updated exterior lights, added pitlights, improved cockpit materials
                            Cadillac V Series R: Fixed LOD issue; removed Cosworth label on LED clusters
                            Rallycross: Improved cockpit materials, new glowing exhaust, new tire materials parameters
                            Copa Montana: Improved collision mesh with increased resolution
                            Copa Truck: Improved diesel smoke particle spacing and lighting
                            Corvette C8 Z06: Improved gauge cluster (new display reflections)
                            Corvette GTP: Fixed undercar shadow issue in LD variant
                            F-Classic G4M2: Corrected cockpit tires and rims pivot point position
                            F-Classic G2M2: Fixed missing steering wheel in cockpit
                            F-Junior: Reduced exagerated exhaust backfiring
                            F-Reiza: Fixed rear suspension issue, fixed front wheels material in cockpit view, fixed tire tread UV mapping
                            F-Retro V12 Gen1: Fixed paint material issue, corrected tire materials
                            Formula Trainer: Fixed tires mapping issue
                            Formula Trainer Advanced: updated display mapping, new LEDs, improved Motec display textures
                            F-Ultimate Gen1: Fixed low downforce variant suspension animations, reworked pit and rain lights, fixed default side tire texture issue in showroom
                            F-Ultimate Gen2: Closed inner side of the wheels on LodA, fixed damage models on Low Downforce parts, added blinking rear wing warning lights, corrected mirrors position, fixed damage models on cockpit, fixed suspension mesh/rig, fixed rear wheels pivot point, updated rain lights texture and power, separated lights: rear lights mounted on the wing stop working if it falls off, fixed lights LOD issue, adjusted transparent halo, disabled pitot tube and antenna vibrations on cockpit view
                            F-V10 Gen1: Fixed tire tread mapping issue
                            F-V10 Gen2: added rear lights material and reworked lightglows (rain light only), fix front tire UV mapping issue in cockpit view, fixed gap between cockpit and car body
                            F-USA Gen3 Reynard 2Ki: Fixed some visual aero configurations in oval variants
                            Fusca (all models): Reworked rear lights, updated tires materials, fixed inactive oil needle
                            Ginetta G58: Fixed tire issue, updated tires and LCD shader, revised cockpit lights, removed display black filter when headlights are turned on
                            Group C: Fixed missing tire textures issue for Corvette GTP, Porsche 962C models
                            Mercedes 190 Evo2: Fixed right hand wheels position
                            Mercedes AMG GT3 Evo: Reduced rear light glows polygon size, reworked lights textures
                            Mercedes AMG GT4: Fixed wiper issue
                            McLaren MP4/6: Fixed rain streaks on windscreen
                            Mclaren MP4/7A: Adjusted cockpit steering wheel cord animation, updated windscreen rain mapping, added rain streaks, added raindrops speed fadeout
                            Mclaren MP4/12: Fixed visual low ride height causing front wing to clip ground
                            McLaren Senna: Complete overhaul of car configurations, new paints, carbon, paint schemes and cockpit; Display screen completely redone and addition of a second page
                            MCR 2000: Changed the driver's helmet visor to closed
                            Nissan R390 GT1: Corrected collision for the high downforce model, corrected spawn offset coordinates, fixed LOD bugs, updated tire materials for new shader
                            Opala 79: Fixed steering wheel pivots on lodA and LodB
                            Porsche 911 GT1: Added missing LD and LODB emissive headlights glass
                            Porsche 992 GT3-R: reworked headlights and glowing exhaust intensity, fixed cockpit side mirrors, mesh gaps; fixed cockpit damage models, added paintable winglets behind the front wheels, updated lights textures ; AO Livery: added golden teeth, changed DRL color to purple/pink; updated front headlights DRL, small paint mapping adjustment for front bumper
                            Porsche Cayman GT4: Fixed red hood issue
                            Puma GTE: Reworked rear lights, updated tires materials, fixed red material issue on bonnet
                            Sauber C9: Fixed black LCD when headlights are on
                            SprintRace: Updated LCD and tire shaders
                            StockCar 2020-2022: Added support for P2P LEDs in cockpit and exterior devices, added Cockpit dash stickers and windshield support
                            StockCar Cruze 2023: Added support for P2P LEDs in cockpit and exterior devices, reworked LCD screen, fixed light glows, updated LCD/LEDs materials
                            StockCar 2024: Added support for P2P LEDs in cockpit and exterior devices, reworked LCD screen, updated Chevrolet logo on Cruze liveries, updated liveries as per real season developments
                            Swift 009c: Disabled pitot tube vibration on cockpit view
                            Ultima GTR: Updated tires materials
                            Porsche 963 GTP: Fixed center mirror gets adjusted by left mirror adjustment setting vertically instead of separate adjustments ( T2063 )
                            Catherham 620R: fixed oil temp needle
                            F-Ultimate Gen2: added rain streaks on windscreen
                            F-Inter: Fixed suspension position in showroom
                            McLaren M23: Improved windscreen rain mapping
                            McLaren F1 LM: export update, improved cockpit materials, new lights textures
                            Camaro GT4: Fixed raindrops on visor in cockpit view
                            Chevrolet Camaro SS: removed Open Top parameter (might cause raindrops on helmet)
                            F-Reiza: Adjusted suspension animations
                            Brabham BT49: Adjusted suspension animations
                            Mclaren F1 LM: Fixed wiper animation sound triggers
                            Fixed Nissan R89C tilting driver helmet in the wrong direction
                            Chevrolet Corvette Z06/Z07: New car configurations, both exterior and cockpit
                            ; Added low fuel alarm on display
                            Nissan R390 GT1: fixed non showing rear lightglows for HD variant

                            VG

                            Alex
                             
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                            Letzte Änderung: 30.11.2024 14:23 von DFAlex.
                             
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                            #20488
                            BadDan (Admin)
                            BAD is as BAD does
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                            Aw: Update 1.63 vor 6 Monaten, 2 Wochen  
                            Bitte die Ratings dann wieder einschalten.
                             
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