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                          Aw: AMS 1.2 & Formula Truck DLC (1 Leser) (1) Gast
                          Zum Ende gehen Neues Thema Beliebt: 0
                          THEMA: Aw: AMS 1.2 & Formula Truck DLC
                          #6512
                          Ecky (Gast)
                          Expert Boarder
                          Registriert seit
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                          2019-10-07 19:37:27
                          Beiträge: 83
                          graphgraph
                          Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                          AMS 1.1 & Brit Pack vor 7 Jahren, 6 Monaten  
                          AMS hat die Version 1.1 erreicht. Dazugekommen ist auch das Brit Pack.

                          Release Note

                          Brit Pack bei Steam(17.99€ danach 19.99€)

                          Season Pass(27.99€ inkl. Zugang zur Beta)

                          Gruß
                          Ecky
                           
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                          #6515
                          DFAlex (Admin)
                          Mädchen für alles!
                          Admin
                          Registriert seit
                          2015-05-07 00:12:00
                          Neuester Beitrag
                          2024-04-26 22:40:16
                          Beiträge: 4092
                          graph
                          Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                          df-racing
                          Aw: AMS 1.1 & Brit Pack vor 7 Jahren, 6 Monaten  
                          Moin,
                          Danke, da muss ich gleich mal gucken!

                          VLG
                          Alex
                           
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                          #6939
                          winkie (Benutzer)
                          Senior Boarder
                          Registriert seit
                          2015-05-06 23:33:35
                          Neuester Beitrag
                          2017-11-24 14:43:54
                          Beiträge: 42
                          graphgraph
                          Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                          Geschlecht: männlich Ort: Kaufbeuren Geburtstag: 1976-09-18
                          AMS 1.2 & Formula Truck DLC vor 7 Jahren, 4 Monaten  




                          http://forum.reizastudios.com/threads/ automobilista-v1-2-0-formula-truck-dlc- released.1840/
                           
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                          #6941
                          DFAlex (Admin)
                          Mädchen für alles!
                          Admin
                          Registriert seit
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                          Neuester Beitrag
                          2024-04-26 22:40:16
                          Beiträge: 4092
                          graph
                          Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                          df-racing
                          Aw: AMS 1.2 & Formula Truck DLC vor 7 Jahren, 4 Monaten  
                          Moin,
                          Geilomat!
                          F Truck...Hammer!

                          VLG
                          Alex
                           
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                          #6944
                          aelbler271 (Benutzer)
                          Platinum Boarder
                          Registriert seit
                          2015-09-12 10:06:52
                          Neuester Beitrag
                          2024-01-10 15:50:41
                          Beiträge: 331
                          graphgraph
                          Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                          Aw: AMS 1.2 & Formula Truck DLC vor 7 Jahren, 4 Monaten  
                          Hi mal angetestet,

                          hab leider gleich einen Bug.
                          AMS verliert die Schaltsignale und ohne Schalten zu können nicht so toll.
                          Das Spiel hat für mich eine Optik wie vor 10 Jahren, werde nicht warm damit.

                          Gruß
                          Aelbler271
                           
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                          #7351
                          winkie (Benutzer)
                          Senior Boarder
                          Registriert seit
                          2015-05-06 23:33:35
                          Neuester Beitrag
                          2017-11-24 14:43:54
                          Beiträge: 42
                          graphgraph
                          Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                          Geschlecht: männlich Ort: Kaufbeuren Geburtstag: 1976-09-18
                          Aw: AMS v1.3 & Adelaide Trackpack DLC vor 7 Jahren, 2 Monaten  




                          Below is the Changelog for v1.3.0:

                          Content

                          Cars

                          Added ARC Camaro Series

                          Tracks

                          Added Adelaide street circuit (historic 1988, modern & Supertruck layouts) (AVAILABLE ONLY FOR ADELAIDE OR SEASON PASS OWNERS)


                          Features & Fixes

                          Added option to customize number of AI opponents per class in race weekend
                          Implemented audio reverb (static for now) & added option to customize reverb level from audio menu
                          Added new sound effect filters & altered doppler effect
                          Expanded audio options & reprofiled volume sliders
                          Added diesel exhaust smoke emission to Formula Trucks
                          Added F-Truck mid-race full course yellow option to RULES menu (may be used for other series as well) *
                          Race menu tweaks & other minor UI adjustments
                          DynHUD: Fixed Delta widget functionality occasionally not resetting when switching to another track in TT mode
                          Added function for track state deterioration while track is not used from one day to another and from one session to another (may vary from track to track)
                          Fixed bug with DRS counter causing DRS to be available before lap 3; Fixed DRS being available during and after safety car period; DRS can now also be deactivated by pressing DRS button
                          Added (AI) label to AI cars in multiplayer
                          Cars now default to ideal tire pressure & temperature, warmed up brakes at the start of Time Trial mode
                          updated engine wear / reliability values in various cars
                          Adjusted yellow flag / parc ferme / start procedure rules for several series
                          Raised AI speed behind safety car
                          Fixed bug with track state not resetting correctly when race or weekend is restarted
                          Added new engine wear / blow-up functions **
                          Adjusted marbles spacing offline to reduce FFB rattling
                          Added dynamic road shader for road surface dust (currently implemented at Adelaide, Oulton, Caldwell, Brands, Jacarepagua Historic and Montreal Historic, VIR, Kansai, Imola)
                          Interlagos: Eased off cut detection at T11 exit and inside S/F straight
                          Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme
                          Slightly increased downshift protection in cars with semi-automatic boxes
                          Adjusted AI brake power / grip usage for all cars
                          Removed incorrectly enabled launch control from engines in several series
                          Fixed overdone dynamic tire wear texture
                          Supertruck: Raised camber and suspension damping for default setup; Adjusted tire textures
                          Boxer Cup: Completely revised physics with addition of helper springs
                          SuperV8: fixed uv mapping issue on carbody
                          F-Trainer: Minor tire model adjustments
                          F-Vintage: Minor tire model adjustments; Adjusted tire LOD settings
                          F-Retro: Minor tire model adjustments; Fixed black polys on one of the LODs of the Copersucar model
                          F-Classic: Minor tire model adjustments; Fixed textures error on low player and opponent settings
                          F-V12: Minor tire model adjustments; Softened front suspension range & default settings
                          F-V10: Minor tire model adjustments; Fixed black polys on one of the LODs; Fine tuned external sound samples overlap
                          Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity
                          SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on both ends
                          Karts: Further AI performance tuning


                          * The mid-race full course yellow is a rule from F-Truck - it triggers a 2-lap safety car period after the leader completes half race distance (provided the total distance is equal or more than 10 laps / 15 minutes).

                          ** The new engine reliability functions will demand extra care during gear shifts, specially for older engines. Upshifting without lifting in cars without powershift and bouncing off the rev limiter will accelerate engine wear and may eventually lead to failures if practiced over a longer race distance; a very aggressive downshift may lead to an instant blow-up.
                           
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                          #7693
                          winkie (Benutzer)
                          Senior Boarder
                          Registriert seit
                          2015-05-06 23:33:35
                          Neuester Beitrag
                          2017-11-24 14:43:54
                          Beiträge: 42
                          graphgraph
                          Benutzer offline Hier klicken, um das Profil dieses Benutzers zu sehen
                          Geschlecht: männlich Ort: Kaufbeuren Geburtstag: 1976-09-18
                          Aw: AMS v1.4 & Hockenheim DLC vor 6 Jahren, 11 Monaten  



                          CONTENT

                          Added Hockenheimring (1977, 1988, 2001 and 2016, along with extra modern layouts - the Rallycross layout will be added shortly) (AVAILABLE ONLY FOR HOCKENHEIM OR SEASON PASS OWNERS)

                          Added F-Ultimate series


                          FEATURES

                          Added Custom Season Tool (available as a launch option on Steam) *


                          GENERAL

                          Fixed bug with AA setting not saving in AMS Config

                          Downscaled series icons in main menu series selection by 20% & changed layout from 3 x 7 to 3 x 8;

                          Added new Main Menu ordering parameter to SRS files & re-ordered positions for F-Ultimate & Lancer Cup Series

                          Various minor UI fixes & adjustments
                          Adjusted orientation rate in all cockpit cameras to better absorb track oscillations vs the horizon

                          Updated all helmet shaders to be same as the one used for car paint

                          Fixed bug in roadnoise replay saving (fixing potential CTD)

                          Added new driver model & new customized suits & gloves to all vehicles

                          Added configuration option to all vehicles for visible driver arms in cockpit view **

                          Fixed bug with radio spotter announcing final lap one lap ahead of time in timed races

                          Fixed error in fog logic which could cause fog to appear in cockpit

                          Added function to discard next lap in Time Trial mode if track limits are abused in the preceding lap

                          Fixed bug that could cause FFB to be lost if instant replay command was hit during a multiplayer event

                          Globally increased lowest LOD from 500 meters to 600m


                          AUDIO

                          All audio files resampled to 44.1kHz (decreasing files size / cpu / memory usage)
                          increased max simultaneous sounds from 32 to 64

                          polished loops and pops in several audio files

                          Introduced advanced audio filters for external cameras

                          Added cockpit muffling for closed cockpit cars

                          Opponents volume setting is no longer effective for trackside cameras (all cars same volume)

                          Enhanced replay of surface sounds (roadnoise, dirt, curbs)

                          Added new options to Audio menu for master volume, trackside volume, Audio PostFX levels & button to restore default audio settings

                          Minor adjustments to audio samples on Ultima Race, F-V12, F-Trainer

                          Reset volume multipliers on all cameras to address volume inconsistencies


                          AI

                          Added function to stop AI from refuelling during pitstops in all series where that is forbidden - only series that allow AI to refuel now are StockV8, SuperV8, F-V12, F-V10, Metalmoro, Boxer Cup & All Cars / Tracks; for custom long distance events with any of the other series where AI would need to refuel, user should run All Cars / Tracks; likewise for proper AI race strategy with non-refuelling series running close to their default full distance, user should use the respective series instead of All Cars / Tracks

                          Added function for AI to partially lift off the throttle when receiving a blue flag - their cooperation is now a function of "Courtesy" value in driver RCD files, and thus will vary from driver to driver and from series to series; they will generally be equally cooperative in practice / quali, in races they will be more cooperative in high profile series compared to smaller / historical ones

                          Added function for AI to coast to the pits after checkered flag (rather than racing on at full speed)

                          Added function for AI to slightly lift during in and out laps in practice / quali

                          Added function for AI to lift back to the pits when car has substantial aerodynamic damage

                          Added function to prevent AI from lurching to the side on starts & generally improved their composure through the first corner

                          Adjusted AI awareness to get them to hesitate less when trying to overtake another car in a straight (very minor adjustment for now to avoid side effects)

                          Revised AI tire wear functions & added custom pit thresholds for every tire compound in every car to minimise issues with AI needlessly stopping for tires

                          Added AI function to stop them from pitting for tires in last 10 minutes of a race - even if they cross their tire wear threshold they will soldier on for the remaining distance rather than doing a costly late-race pitstop

                          Customized AI throttle functions at race start to a realistic behavior for each series
                          Changed AI reaction time to green lights so it´s no longer instantaneous but within a more human range of 0.1s-1.0s

                          Added new TireManagement & AIStartSkill to driver RCD files - the lower the first value, the more the AI will wear its tires; the lower the 2nd value the more chance AI driver will bog down at the start

                          Globally upscaled Composure, Aggression, Crash & MinimumRacingSkill in driver talent files

                          Doubled max AI to AI collision rate from 40 to 80 (needs setting from PLR file)

                          Adjusted base Safety Car speeds for various series to more compatible levels

                          Added a randomization function to Opponent filter gizmo when running a multiclass event with a specific class count (where before it would just load the same cars for each class in team order)

                          Added config overrides to search correct driver talent folders (fixing bug with drivers present in multiple series occasionally loading the wrong file and misperforming as a result) ***

                          Upscaled AI aggression ranges (max setting is now double what it was before, with lower settings adjusted to suit)

                          Various AI physics adjustments to improve their racing ability and line adherence
                          Generally increased AI reaction to front tire slip

                          Adjusted AI brake performance for all cars

                          Adjusted AI fuel strategy so they don´t pit on the very first lap it gets on low fuel range

                          Updated AI performance ranges for several tracks

                          Adjusted AI spring / damper multipliers on stiffer cars to further reduce AI jittering over sawtooth curbs


                          PHYSICS

                          Revised tire wear functions for several cars

                          Revised fuel consumption & estimates for several cars

                          Globally raised undertray friction to minimise advantages of unrealistically low setups in some cars

                          Adjusted default setups for low downforce configs in Formula cars

                          Reduced default suspension packer settings in several cars

                          Added speed limiter to MCR2000, Ultima GTR Race

                          Adjusted engine wear / reliability ranges on soem cars


                          CONTENT UPDATES & FIXES

                          Added new 2017 GP layouts to Interlagos, Montreal, Kansai, Spielberg & Hockenheim featuring updated tire compound rules & DRS zones

                          Roughened up flat curbs at Taruma, Londrina
                          Spielberg: Fixed fuel use range causing excessive fuel consumption for player & AI

                          Oulton: Adjusted AI line through chicane so AI don´t clip high curb

                          Brasilia: Fixed cars going into the pits in rolling starts

                          StockV8: Corrected max opponents; Corrected & added missing talent files: fixed LCD laptime info

                          Montana: Fixed max opponents

                          F-V12: Adjusted ride height ranges, increased rake in default setup

                          Mini: Fixed auto-shifting bug; minor adjustment to external sound loops

                          Boxer Cup: Updated rear brake light; Updated cockpit materials & textures; added configuration option to install / remove rear view camera display

                          Karts: Updated skin alphas to suit latest car shader

                          F-Vee: Adjusted AI performance

                          ARC Camaro: Fixed reflection bug in cockpit gauges

                          F-Vintage: Adjusted longitudinal CoF for front tires; tweaked AI performance

                          F-Extreme: Completely revised drivetrain physics including new ERS throttle map; revised default setup; Updated V6 Hybrid engine sounds

                          F-V10: Adjusted TC sound

                          F3: Reduced aero loss in draft

                          SuperV8: Fixed pit timings to realistic values
                           
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